Note: The metrics calculator object is called "timer" in this code.
// Loop until the program is over
while (!programOver)
{
// Record the starting time of the loop
timer.recordStartTime();
// Update the screen data
screenManager.advance();
// Draw the updated screen
screenManager.render(MHDisplayModeChooser.getGraphics2D());
// Record the ending time of the loop
timer.recordEndTime();
// Calculate how long it took to run this loop and
// use that value to see how long we should wait
// (or "sleep") before starting the next iteration
timer.sleep();
// Separate UPS from FPS to maintain a better frame rate.
while (timer.shouldUpdate())
screenManager.advance();
} // while (!programOver) . . .
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