So now we need a game design document . Normally, that's the first step in any game project, but in this case, a standard game design document seems almost like overkill for a game like this. The question is, what sections would be appropriate to be in a design document for as simple a game as Space Invaders? I'm going to brainstorm here 'cause it's a good place to keep a record of my thoughts.
- Overview
- Rules and Objectives
- Game Play Overview
- Victory/Loss Conditions
- Scoring
- User Interface and Controls
- Key Commands
- HUD Elements
- Multimedia Assets
- Graphics
- Audio
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